COBISS Co-operative Online Bibliographic system & services COBISS
Julie Ducasse
Personal bibliography for the period 2014-2024
2014
1.
DUCASSE, Julie, MACÉ, Marc J-M, ORIOLA, Bernard, JOUFFRAIS, Christophe. Techniques
d'interactions sur dispositifs mobiles pour l'aide à l'orientation chez les non-voyants.
In: Conférence Handicap 2014 : les technologies d'assistance : de la compensation à l'autonomie,
Paris, 11-13 juin 2014. Paris: IFRATH, cop. 2014. Str. 51-56, ilustr. ISBN 978-2-9536899-4-5. http://ifrath.fr/wp-content/uploads/2013/01/ActesHandicap2014.pdf. [COBISS.SI-ID 1540684484]
2015
2.
DUCASSE, Julie, MACÉ, Marc J-M, JOUFFRAIS, Christophe. From open geographical data
to tangible maps : improving the accessibility of maps for visually impaired people.
In: MALLET, Clément (ed.). ISPRS Geospatial Week 2015, 28 September-3 October 2015, La Grande Motte, France :
(Volume II-3/W5). [S. l.]: ISPRS, 2015. Str. 517-523, ilustr. ISPRS Annals of the Photogrammetry,
Remote Sensing and Spatial Information Sciences, Vol. II-3/W5, 2015. https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-3-W3/517/2015/isprsarchives-XL-3-W3-517-2015.html. [COBISS.SI-ID 1540886724]
2016
3.
DUCASSE, Julie, ORIOLA, Bernard, MACÉ, Mark, JOUFFRAIS, Christophe. Designing spatial
and tangible interfaces for visually impaired users : why and how. In: 28ème Conférence Francophone sur l'Interaction Homme-Machine, Fribourg, 25 au 28 octobre
2016. [S. l.: s. n.], 2016. Str. 79-90. https://dl.acm.org/citation.cfm?doid=3004107.3004128, DOI: 10.1145/3004107.3004128. [COBISS.SI-ID 1541087684]
4.
DUCASSE, Julie, SERRANO, Marcos, MACÉ, Marc J-M, JOUFFRAIS, Christophe. Tangible maps
for visually impaired users : shape-changing perspectives. In: CHI 2016 Workshop on Shape Changing UI (CHI 2016), 7 May 2016 - 8 May 2016, San Jose,
CA, United States. [S. l.: s. n.], 2016. Str. 1-5. https://chi2016.acm.org/wp/workshops/. [COBISS.SI-ID 1540809924]
5.
DUCASSE, Julie, MACÉ, Marc J-M, SERRANO, Marcos, JOUFFRAIS, Christophe. Tangible reels
: construction and exploration of tangible maps by visually impaired users. In: CHI 2016 : #chi4good : proceedings. New York (NY): ACM, cop. 2016. Str. 2186-2197, ilustr. ISBN 978-1-4503-3362-7. https://dl.acm.org/citation.cfm?doid=2858036.2858058, DOI: 10.1145/2858036.2858058. [COBISS.SI-ID 1540809156]
2017
6.
DUCASSE, Julie. Tabletop tangible maps and diagrams for visually impaired users. Toulouse: [J. Ducasse], 2017. XXII, 326 str., ilustr. [COBISS.SI-ID 1540684996]
2018
7.
DUCASSE, Julie, BROCK, Anke, JOUFFRAIS, Christophe. Accessible Interactive maps for
visually impaired users. In: PISSALOUX, Edwige (ed.), VELÁZQUEZ, Ramiro (ed.). Mobility of visually impaired people : fundamentals and ICT assistive technologies. Cham: Springer, cop. 2018. Str. 537-584, ilustr. ISBN 978-3-319-54444-1, ISBN 978-3-319-54446-5.
https://link.springer.com/chapter/10.1007/978-3-319-54446-5_17, DOI: 10.1007/978-3-319-54446-5_17. [COBISS.SI-ID 1540683972]
8.
DUCASSE, Julie, MACÉ, Marc J-M, ORIOLA, Bernard, JOUFFRAIS, Christophe. BotMap : non-visual
panning and zooming with an actuated tabletop tangible interface. ACM transactions on computer-human interaction. 2018, vol. 25, no. 4, str. 1-42. ISSN 1073-0516. [COBISS.SI-ID 1541041860]
2019
9.
KLJUN, Matjaž, ČOPIČ PUCIHAR, Klen, JASON, Alexander, WEERASINGHE ARACHCHILLAGE, Anuradhi
Maheshya W., CAMPOS MIJANGOS, Cuauhtli, DUCASSE, Julie, KOPAČIN, Barbara, GRUBERT,
Jens, COULTON, Paul, ČELAR, Miha. Augmentation not duplication : considerations for
the design of digitally-augmented comic books. In: CHI 2019. New York: ACM, cop. 2019. Str. 1-12, ilustr. ISBN 978-1-4503-5970-2, ISBN 978-1-4503-5971-9.
https://dl.acm.org/citation.cfm?doid=3290605.3300333, Repozitorij Univerze na Primorskem - RUP, DOI: 10.1145/3290605.3300333. [COBISS.SI-ID 1541249732]
10.
CAMPOS MIJANGOS, Cuauhtli, DUCASSE, Julie, ČOPIČ PUCIHAR, Klen, GEROIMENKO, Vladimir
Aleksandrovich, KLJUN, Matjaž. Augmented imagination : creating immersive and playful
reading experiences. In: GEROIMENKO, Vladimir Aleksandrovich (ed.). Augmented reality games. II : the gamification of education, medicine and art. Cham: Springer Nature, cop. 2019. Str. 57-81, ilustr. ISBN 978-3-030-15620-6, ISBN
978-3-030-15619-0. https://link.springer.com/chapter/10.1007%2F978-3-030-15620-6_3, DOI: 10.1007/978-3-030-15620-6_3. [COBISS.SI-ID 1541288644]
11.
WEERASINGHE ARACHCHILLAGE, Anuradhi Maheshya W., QUIGLEY, Aaron, DUCASSE, Julie, ČOPIČ
PUCIHAR, Klen, KLJUN, Matjaž. Educational augmented reality games : creating immersive
and playful reading experiences. In: GEROIMENKO, Vladimir Aleksandrovich (ed.). Augmented reality games. II : the gamification of education, medicine and art. Cham: Springer Nature, cop. 2019. Str. 3-32, ilustr. ISBN 978-3-030-15620-6, ISBN
978-3-030-15619-0. https://link.springer.com/chapter/10.1007%2F978-3-030-15620-6_1, DOI: 10.1007/978-3-030-15620-6_1. [COBISS.SI-ID 1541288900]
12.
DUCASSE, Julie, KLJUN, Matjaž, ČOPIČ PUCIHAR, Klen. Playful ambient augmented reality
systems to improve people's well-being. In: GEROIMENKO, Vladimir Aleksandrovich (ed.).
Augmented reality games. II : the gamification of education, medicine and art. Cham: Springer Nature, cop. 2019. Str. 125-157, ilustr. ISBN 978-3-030-15620-6,
ISBN 978-3-030-15619-0. https://link.springer.com/chapter/10.1007%2F978-3-030-15620-6_6, DOI: 10.1007/978-3-030-15620-6_6. [COBISS.SI-ID 1541288388]
13.
WEERASINGHE ARACHCHILLAGE, Anuradhi Maheshya W., ATTYGALLE, Nuwan, DUCASSE, Julie.
Virtual reality and neurocognitive intervention : rehabilitation approaches towards
assisting autistic children with cognitive deficit. In: BLAŽICA, Bojan (ed.), et al.
Interakcija človek-računalnik v informacijski družbi : zbornik 22. Mednarodne multikonference
Informacijska družba - IS 2019, 9. oktober 2019 : zvezek H = Human-Computer Interaction
in Information Society : proceedings of the 22nd International Multiconference Information
Society - IS 2019, 9 October, 2019, Ljubljana, Slovenia : volume H. Ljubljana: Institut "Jožef Stefan", 2019. Str. 35-36, ilustr. Informacijska družba.
ISBN 978-961-264-169-6, ISBN 978-961-264-170-2. ISSN 2630-371X. https://is.ijs.si/wp-content/uploads/2019/10/IS2019_Volume_H.pdf, Repozitorij Univerze na Primorskem - RUP. [COBISS.SI-ID 1542030276]
2020
14.
DUCASSE, Julie, KLJUN, Matjaž, ČOPIČ PUCIHAR, Klen. Interactive web documentaries
: a case study of audience reception and user engagement on iOtok. International journal of human-computer interaction. 2020, vol. 36, iss. 16, str. 1558-1584, ilustr. ISSN 1044-7318. https://www.tandfonline.com/doi/full/10.1080/10447318.2020.1757255, Repozitorij Univerze na Primorskem - RUP, DOI: 10.1080/10447318.2020.1757255. [COBISS.SI-ID 16660227]
2022
15.
DUCASSE, Julie, KLJUN, Matjaž, ATTYGALLE, Nuwan, ČOPIČ PUCIHAR, Klen. Interactive
web documentaries : a case study of video viewing behaviour on iOtok. International journal of human-computer interaction. 2022, vol. 38, iss. 10, str. 949-972, ilustr. ISSN 1044-7318. https://www.tandfonline.com/doi/full/10.1080/10447318.2021.1976511, Repozitorij Univerze na Primorskem - RUP, DOI: 10.1080/10447318.2021.1976511. [COBISS.SI-ID 80127747]
2023
16.
WEERASINGHE ARACHCHILLAGE, Anuradhi Maheshya W., ČOPIČ PUCIHAR, Klen, DUCASSE, Julie,
QUIGLEY, Aaron, TONIOLO, Alice, MIGUEL, Angela, CALUYA, Nicko, KLJUN, Matjaž. Exploring
the future building : representational effects on projecting oneself into the future
office space. Virtual reality. 2023, str. 51–70, ilustr. ISSN 1359-4338. https://link.springer.com/article/10.1007/s10055-022-00673-z#auth-Klen-_opi__Pucihar, https://doi.org/10.1007/s10055-022-00673-z, DOI: 10.1007/s10055-022-00673-z. [COBISS.SI-ID 116668419]
2024
17.
CAMPOS MIJANGOS, Cuauhtli, DUCASSE, Julie, ČOPIČ PUCIHAR, Klen, GEROIMENKO, Vladimir
Aleksandrovich, KLJUN, Matjaž. Augmented imagination : creating immersive and playful
reading experiences. In: GEROIMENKO, Vladimir Aleksandrovich (ed.). Augmented reality games. II, the gamification of education, medicine and art. Second ed. Cham: Springer, cop. 2024. Str. 63-91, ilustr. ISBN 978-3-031-54474-3,
ISBN 978-3-031-54475-0. https://link.springer.com/chapter/10.1007/978-3-031-54475-0_4, https://doi.org/10.1007/978-3-031-54475-0_4, DOI: 10.1007/978-3-031-54475-0_4. [COBISS.SI-ID 196109315]
18.
WEERASINGHE ARACHCHILLAGE, Anuradhi Maheshya W., QUIGLEY, Aaron, DUCASSE, Julie, ČOPIČ
PUCIHAR, Klen, KLJUN, Matjaž. Educational augmented reality games. In: GEROIMENKO,
Vladimir Aleksandrovich (ed.). Augmented reality games. II, the gamification of education, medicine and art. Second ed. Cham: Springer, cop. 2024. Str. 3-38, ilustr. ISBN 978-3-031-54474-3,
ISBN 978-3-031-54475-0. https://link.springer.com/chapter/10.1007/978-3-031-54475-0_1, https://doi.org/10.1007/978-3-031-54475-0_1, DOI: 10.1007/978-3-031-54475-0_1. [COBISS.SI-ID 196027651]
19.
KLJUN, Matjaž, DUCASSE, Julie, ČOPIČ PUCIHAR, Klen. The unexplored potential of playful
ambient projection-based AR to improve well-being. In: GEROIMENKO, Vladimir Aleksandrovich
(ed.). Augmented reality games. II, the gamification of education, medicine and art. Second ed. Cham: Springer, cop. 2024. Str. 149-184, ilustr. ISBN 978-3-031-54474-3,
ISBN 978-3-031-54475-0. https://link.springer.com/chapter/10.1007/978-3-031-54475-0_8, https://doi.org/10.1007/978-3-031-54475-0_8, DOI: 10.1007/978-3-031-54475-0_8. [COBISS.SI-ID 196027907]